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Last edited 28 Apr 2015 at 08:11.
If I did use your mod, wouldn’t you prefer some remuneration for your work?It would be nice, I can't deny that - but look at all the stuff I already do for free. And would you actually pay me for any of it? No, you wouldn't, be honest. Look at the plethora of programs, mods and other files I have done under the files section, not to mention the website, forums, voip, ftp, game server - all of which I do off my own back and ask nothing in return. Would you pay me to use the website, voip, programs and mods I have made and the server? No, you wouldn't.
And taking the example of Garys mod, I would rather pay for it and it work than have all the pissing about we used to get when it was free.Garry's mod has a dedicated team of developers - and a proper product to show for it. They are a proper gaming company that have also developed other PROPER products - like Rust, for example. Allowing any old Joe to release a new mod that alters some tiny little aspect of a game and then charges you for it is completely different. They are also under no obligation to continue working on it if it breaks or the game changes. It introduces further micro transactions in a world full of the shite already - we need less of this, not more. It's worse than DLC, because there is absolutely no content or quality control over it.
I don’t see why there is not space for paid for and unpaid for ones to exist.As stated, donating - yes, paying, NO NO NO. The problems it causes severely out-weigh the benefits. What about taking a previously free mod by someone and releasing it as a paid-for item on the workshop? Mods do not have copyright protection - you would be pulling in money for someone else's hard work and there is NOTHING they can do to stop you.
Last edited 28 Apr 2015 at 09:28.