#20
Players being kicked when leaving a base jimbobslimbob I have recently set up a server and got it listed in the global server list. All (seemed) to be well - players can connect correctly and play. However it seems that players are being disconnected every time they leave a base.
I have checked the server's connection and all is running well - there is nothing I can see that would be causing such an issue other than a game bug. The version of the server program I am using is up-to-date, since I downloaded it fresh from the site yesterday.
The client game is the latest EM, bought from Steam - so I assume is always up-to-date.
Has anyone had this before? If so, how can it be fixed?
I appreciate any help you can give me. Thanks.
Marvin :o That's a new one. If the game is Mercenaries, you might try downloading the sever program from here:
http://www.starwraith.com/evochronmercenary/downloads.htm
jimbobslimbob It is indeed Evochron Mercenary. As stated, I downloaded the server program from the link you gave me yesterday - so it is bang up to date. Client version was running from a Steam-bought copy of the game.
I am really at a loss on this one, since other than that issue, the connection is good and there are no other issues.
I would appreciate some help on the matter. Maybe some others could try connecting and seeing if they have the same issue? Server is named "Brickage" on the list, or you can connect directly using http://www.jimbobslimbob.com as the "IP Address".
EDIT: do not add the http:// on the front of the above address - this forum seems to do that automatically.
Vice I tested it and it worked fine for me entering and exiting the station in Arvoch. The only thing that comes to mind as a possible cause would be some form of disk access issue that is blocking or otherwise interfering with the server program's ability to save certain gamestate data to the hard drive. That's the only related event I can think of that could result in a player getting dropped when they attempt to leave a station. So I would check to make sure that the server program has full permission to write to its own folder first and that there isn't anything else running in the background that would hinder the performance of the program writing to the hard drive. If the server program is blocked from saving data to the hard drive like it needs to, it could result in a delay that would drop players. But it may also be some kind of client-side issue since the server seems to be working properly when I tested it. Especially if it's just one player that's encountered the problem.
jimbobslimbob Thanks for the help I will look into this further, although the fact that both you and I have no issues with it makes me think it is a client side issue with his game. I will ask him to do an uninstall and reinstall to see if that fixes it.
Thanks again!
Vice And if it persists, have him contact me via e-mail for direct support (starwraith.com > contact). He can follow the steps here to prepare a msinfo report on his system: http://www.starwraith.com/evochronmercenary/faq.htm#8