Evochron Mercenary Forum
Evochron Mercenary
Back to Forum |
Jump to Bottom
Originally posted by Gregory:Don't think so!
Does anyone know if the hit box increases with ship size? I made my engine massive and I am wondering if this is presenting a larger target for the smelly red chaps.
Originally posted by Gregory:- Pay your crew well might prevent bailing your ship.
I might need a cheesy next time we are playing. I keep getting weapon system officers to aid my blob of a craft in wombat but every time I dock they duck off. So my plan is:
- Change my deodorant.
- Remove the dead hooker from the cockpit.
- Get you guys to buy me fuel and transfer it to me in spaceand and I transfer money back to you. This was I don’t have to dock and they can’t bail unless they wish to die.
Originally posted by Jimbobslimbob:Engineer - Improves subsystems and hull repair time. (Requires repair system)
That does not surprise me. So do the crew make much of a difference?
Navigator - Provides safe jump points and increases sensor performance.What exactly do you mean by provides safe jump point? Does it prevent you jumping into the middle of planets/stations etc?
Originally posted by Jimbobslimbob:Yes, he prevents that you hit planets when you are jumping. I never use him so I can't confirm
Nice, thanks. I am curious about this one though:
Navigator - Provides safe jump points and increases sensor performance.What exactly do you mean by provides safe jump point? Does it prevent you jumping into the middle of planets/stations etc?
Originally posted by Jimbobslimbob:Engine upgrades are not important since you have the IDS multiplier.
What's your opinion on engines for Civ ships?
In my limited experience I have found upgrading them to be a waste, as they don't seem to provide any noticable benefits other than a higher top speed (when using IDS)?
Last edited 4 Oct 2013 at 23:17.