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Gregory Avatar 
Gregory
2617 posts
Chosen One
21 Sep 2013 at 10:19
Over 11 years ago


#21

Also only just worked out that Alt + F9 is quick save!

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
21 Sep 2013 at 13:55
Over 11 years ago


#22

Nice one! That will come in very handy!

Gregory Avatar 
Gregory
2617 posts
Chosen One
23 Sep 2013 at 08:45
Over 11 years ago


#23

Think I might have worked out the trading bit. If you go to the news bit when docked at a station you can see the local market conditions providing some indication as to what to buy where.

I suggest we grab some screen shots of this and start to build up a database.

Maximus Avatar 
Maximus
2157 posts
Chosen One
23 Sep 2013 at 08:56
Over 11 years ago


#24

After speaking to Gold 1 on the server last night you can access the economy from the nav map.

Go to nav map, then click on quadrant in bottom right, then click economy.

Good economies are marked green and good economies pay more for goods :-)

Also for meeting up if you go to nav map you can click on target pos middle left which displays your exact position in the chat box.  So friends can then jump to you.

Gregory Avatar 
Gregory
2617 posts
Chosen One
23 Sep 2013 at 09:02
Over 11 years ago


#25

Good shout.

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
23 Sep 2013 at 09:12
Over 11 years ago


#26

Yeah, good call. TCT for that. In addition:

Found some useful information regarding the starting profiles (see below). This was taken from the manual.

Mercenary
Cash: 40,000
Ship: Talon
Engine: Class 1
Shield: Class 1
Cargo Capacity: 1
Equipment 1: Class 1 Jump Drive
Equipment 2: Class 1 Shield Boost
Primary Cannon: Flarebeam (Class 1)

Miner/Trader
Cash: 10,000
Ship: Talon
Engine: Class 1
Shield: Class 1
Cargo Capacity: 3
Equipment 1: Class 1 Jump Drive
Equipment 2: Class 1 Shield Boost
Equipment 3: Mining/Tractor beam
Primary Cannon: Flarebeam (Class 1)

Combat Pilot
Cash: 5,000
Ship: Ferret
Engine: Class 10
Shield: Class 10
Cargo Capacity: 0
Equipment 1: Class 1 Jump Drive
Equipment 2: Class 1 Shield Boost
Primary Cannon: StarGuard (Class 4)

Racer
Cash: 20,000
Ship: Talon
Engine: Class 7
Shield: Class 1
Cargo Capacity: 1
Equipment 1: Class 1 Jump Drive
Equipment 2: Class 1 Shield Boost
Primary Cannon: Flarebeam (Class 1)

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
23 Sep 2013 at 12:41
Over 11 years ago


#27

Jimbobslimbob's guide to ultimate ownage

At Greg's request, I have compiled some tips for combat that I have observed in my play so far:

- The inertial mode seems of little use in combat (see below for the one redeeming feature), since you need to be hot on the tail of ships.
- Keep your speed down to the minimum required to catch ships. Having a constant high-speed will mean turns will take ages and cost loads of fuel.
- Transfer power to weapons - as much as you can sustain without getting buggered. I tend to stick all power to weapons.
- Use the numpad 8,4,6,2 keys often, to shift available power around to different shield arrays. Whenever one goes orange, hit the designated array button a few times to instantly recharge it some.
- If you are in a missile lock, sling on inertial and drift. Don't fire weapons or engage any thrusters. When the missile is close enough and your heat level is low enough, launch 1 (or more) countermeasures to send the missile off-track.
- Try and be consistent with what shield array you are hitting (easier said than done), and pummel it. Spreading fire over all 4.0 arrays will mean 4.0 times the work required to make a "hole" in his shields.

That's all I can think of for now. If anything else springs to mind I will post it up here.

Gregory Avatar 
Gregory
2617 posts
Chosen One
23 Sep 2013 at 12:48
Over 11 years ago


#28

TCT for that Greg.

Our approaches are somewhat different. I spend almost all of the time in inertial and keep a cold profile as much as possible. With this you end up jousting with the enemy head on, spinning round and doing it again. I manage to avoid almost all missiles like this but it takes a long time.I think the only advantage to this is that you can take on a large pack of tightly grouped fighters as none of them can target you properly.

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
23 Sep 2013 at 12:54
Over 11 years ago


#29

You are welcome.

Yes, sounds like we are playing polar-opposite styles of combat there. Bear in mind you can dodge every single missile the style I play too - and means you are behind enemies for longer periods of time - so less incoming fire and more outgoing fire.

I see why you are doing it - to keep the cold profile. But you are forgetting 3.0 important things. 1.0. - Heat level means little to the auto-targeting of enemy primary weapons. 2.0. You can go from "hot" to "cold" by using the inertial method I mention above anyway. 3.0. IMHO, you are being too defensive. I rarely get hit and can deliver sustained damage. It seems with your method, you can only do the former.

Anyway, I find my technique works quite well and will stick with it. Each to their own.

Gregory Avatar 
Gregory
2617 posts
Chosen One
23 Sep 2013 at 13:06
Over 11 years ago


#30

How were you fairing in packs of 5+? I was getting so knocked around by the additional fighters I was having to bail and wait for the auto repair to heal me up before going in again.

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
23 Sep 2013 at 13:10
Over 11 years ago


#31

I didn't really have a problem. Since I was pretty much always behind an enemy I was taking them out quickly. I suppose I was also harder to hit because I wasn't just floating about in a straight line too.

Another tip, while I think about it is:
- Once you pick an enemy, stick to it. Jousting is only going to get you so far (it's a great opener, but doing that constantly is probably not a good idea), because by the second run, his shields will have recharged some anyway - meaning you will have to more work cut out for you. The key here is sustained fire.

Maximus Avatar 
Maximus
2157 posts
Chosen One
23 Sep 2013 at 13:12
Over 11 years ago


#32

I can see why you were having trouble Greg.

You need to be on them to shoot them :-)

Gregory Avatar 
Gregory
2617 posts
Chosen One
23 Sep 2013 at 13:18
Over 11 years ago


#33

The one I played years ago the sliding technique was the only way to do it or you got plundered. I suppose I need to try a different mind-set.

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
23 Sep 2013 at 13:22
Over 11 years ago


#34

At the end of the day (apart from it getting dark), it's up to you what style you play and find works best. If your floaty-floaty technique gets the job done, then go for it. I myself prefer some proper dog-fighting :-)

Gregory Avatar 
Gregory
2617 posts
Chosen One
23 Sep 2013 at 13:46
Over 11 years ago


#35

Yea I am goanna try it. My main problem was that even when I got behind them, travelling in the same direction, they seem to inexplicably accelerate away out of weapons range.

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
23 Sep 2013 at 13:48
Over 11 years ago


#36

There is a "match speed" button - I think it was M, surprisingly. Maybe give that a go. Failing that, how about, say, accelerating? ;-)

Gregory Avatar 
Gregory
2617 posts
Chosen One
23 Sep 2013 at 13:56
Over 11 years ago


#37

That may help, I was simply sitting in one spot rotating about all axis ducking at the enemy’s. Why didn’t I think to accelerate after them?!?

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
23 Sep 2013 at 14:07
Over 11 years ago


#38

...and that image, dear Gregory, will keep me going through the day :-)

Gregory Avatar 
Gregory
2617 posts
Chosen One
23 Sep 2013 at 14:35
Over 11 years ago


#39

Quack spack and yak.

Jimbobslimbob Avatar 
Jimbobslimbob
4648 posts
Chosen One
23 Sep 2013 at 14:47
Over 11 years ago


#40

Interesting article that has loadsa info - specifically on building various things.

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By James (Jimbobslimbob) Compton