#110
This is pointers to get you up to speed regarding clan stuff and basic skills needed.
Clan Systems in MP:
Add [clan] to your profile name. (When selecting profile, rename first. Mine is: [HB] SeeJay).
When doing contracts with clan tag on, you affect systems by
decreasing % control in another clan controlled system and increase
% control in clan systems.
Check control in Nav (F1) and Quadrant. Your clan is green.
When controlling more than 70% in a system all clan members get paid 101000
for each cycle and system. Control % is freezed when a clan member is online.
When offline, it decreases. To reduce decrease rate we build stations.
Name stations with [clan] Name. The more stations we have, the slower decrease rate.
We maintain about 15 stations in each system. Max is 50/system.
To quickly raise % in a system, do delivery contracts.
Do not do any contracts in another clans systems without approval from that clan.
(Unless you want to take it and start a war)
Exceptions are: IMG quest, helping another pilot and warzones.
Doing contracts in another clans system might be considered a hostile action!
BlackHole jumping:
Jump to the sector south of where the BH is.
Heading 0 and Pitch 0.
Energy boosted to shields.
Right click on the BH to set jumppoint.
SAVE.
Since you come out of a jump slightly before the jumppoint set, you need to adjust it.
Manually add 500 to the Z coord in nav console (F1). Not the SZ coord.
Jump and add afterburner right away.
If you die, reload and add 1000 to the Z coord and jump again.
Repeat this until you get through. The compensation (Z) added might be different
for different BH:s (It might require up to several thousands in adjustment).
Combat:
Deploy a Sensor. (Jump in deploy and jump out of range)
Stay out of the range of it until engaging/repairing (The enemy can use it to).
Combat Tactics:
1 v 1:
Use Inertia mode.
Boost shields to front.
Always point nose at enemy.
Never fly directly at him, set course slightly off center and strafe.
Use Lasers to bring shields down and then switch to guns.
Use guns in bursts. That increases the damage.
Use missiles if necessary in close range. (Less respond time).
If he/she is a good fighter, target the weapons first, then engine.
Always be in motion.
Always have an escape navpoint set before engaging.
1 v 2:
Same as 1 v 1.
Try to have both enemies in front of you in a line.
Never let 1 in behind you when facing the other.
Concentrate on taking out 1 target at a time.
1 v 3 or more:
Same as 1 v 1.
Same as 1 v 2.
Fly in great circles around the group to split them up.
When Fighting as a group:
Set a combat leader.
He uses the combat comands.
Fly in a pair with a wingman defending lead if necessary.
If there is only 1 target, all engages.
If there are multiple targets wingman defends (watch the 6) and lead engages if threat level is high.
Or take 1 target each if the threat level is low.
Other hints:
Earn cash quickly by trading.
Buy at a station you have a licence at (20% discount) and sell where you don't have a licence.
The more expensive stuff, the more you earn / trade run.
FT:s are great and I store all installed equipment I don't need for trading.
Military Ship:
Gives me 5 equipment slots to use as cargo bay and 1 cargo bay and 8 missile slots for trading.
Civil Ship:
Gives me 5 equipment slots to use as cargo bay and 8 cargo bays and 8 missile slots for trading.
Enjoy!